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Tag: tools

Improving your Android apps with Data Bindings

Angel G. Olloqui 08 November, 2015

DataBindings is a concept that has been there for quite some time with great success in other technologies. However, the Android stack lacked them (at least in an formal way) until June 2015, when Google introduced them in beta during the Google/IO (still in beta version at the moment of writing this post). But, how does DataBinding work? why is DataBinding so important? can it actually help and improve the way we develop Android apps? will this be the new standard when developing Android apps? I really believe so, so let’s get started! there is a lot to cover!

Tags: android, data binding, clean code, libraries, tools

    

How to fix a "Duplicated Symbols" error on binary files

Angel G. Olloqui 17 October, 2013

Introduction

When including third party libraries into your project, you can run into a “Duplicated Symbols” error on the linking process. This annoying error is due to a name collision between one or more of your classes, usually caused by either:
  • You do not use a prefix as namespace and you use a generic name such as Session, User or similar. This has an easy solution, as all you need to do is rename your classes to use a prefix. For example, User could be renamed into AGUser. Using prefixes is a good practice that you should always follow in programming languages without namespaces like C or Objective-C.
  • One or more of your libraries are including the same third party library. This is quite common on static frameworks and libraries built with little care. Usually, the creator of the library includes generic utilities such as SBJON, Reachability and similars inside the compiled binary. Then, your project or some other library also making use of it tries to include it again, resulting in the duplicated symbols error. If you have access to the source code, it could be solved easily by leaving the duplicated one out of your target. Unfortunately, when this problem occurs, many times comes from compiled libraries or frameworks that do not give us control on the source code files but just a binary instead. Solving this issue may not seem easy or even possible, but as we are going to see in this post it is not so difficult as it may look.

Tags: libraries, tools, errors, linking, building, fix

    

Acceptance testing with Calabash and CocoaPods

Angel G. Olloqui 13 January, 2013

NOTE: I am receiving feedback from readers that this solution is not always working. Please, have in mind that this post is old and the content might be outdated.

 

Introduction

This week I have been delighted with a very attractive (and quite new) acceptance testing framework called “Calabash”. My experience in acceptance testing is limited, but Calabash quickly took my attention for a few reasons:
  • It uses Cucumber for defining tests. Cucumber is a “language” that is very close to real English, making tests very easy to write and read. Lot better than other alternatives, especially if you have to work with non-technical QA.
  • It is multiplatform. The same tests can be run both in iOS and Android! How cool is that? write tests once and run in multiple platforms.
  • It runs on real devices. Nothing else to say, tests should always be run in simulator and real devices. Even more, there are some interesting services in the Internet that allow you to run your Calabash app tests in hundreds of real devices, which can be very helpful for Android apps.
However, integrating the framework in a project with CocoaPods was not as straightforward as I thought. In this article, we are going to see why and how to fix it.

Tags: ios, android, testing, cocoapods, tools, calabash, libraries

    

CocoaPods: a great tool for library dependency management

Angel G. Olloqui 05 July, 2012

Have you ever needed to use a third party library which needs other third party libraries and wondered why the hell they are so complicated to integrate within your iOS project? well, if that is your case then you will like this post and you will love CocoaPods.
But first, let me tell you that before writting this article I have worked with it for a couple of months in real projects. Thus, it is long enough to write some experiences that I had with it, but let’s start from the beginning.

What is CocoaPods?

CocoaPods is a tool written in Ruby that allows you to manage library dependencies in Objective-C projects. It is very simple to use, specially if you are used to Ruby Gems. The only thing you have to do is install it in your machine and then create a file called Podfile in your project, which will contain a list with the project dependencies to other libraries. For example:

Tags: ios, cocoapods, libraries, tools