iPhone5 -568h image loading

With the introduction of the retina displays, Apple implemented a few changes when loading images that allowed the SDK to look for the corresponding retina image (named with a @2x convention) automatically. This was a relief for developers, as they do not needed to change the code in their apps. All an iOS developer needs to do is provide the corresponding @2x images of the non-retina ones.

Oddities working with images in iOS

For the last 10 days I have been working in a new library to check iOS images on runtime. I will make another post to explain it in a future, but today I wanted to remark some oddities that I found when working so tightly with the UIImageView class (it is funny that I haven’t realized on most these oddities after almost 3 years working with them)

Restkit addition: Cache-Control

Today I am not going to explain anything new but to add a small patch to RestKit. If you still haven’t worked with RestKit before give it a try. It is a very useful library to manage connection to external APIs.

CocoaPods: a great tool for library dependency management

Have you ever needed to use a third party library which needs other third party libraries and wondered why the hell they are so complicated to integrate within your iOS project? well, if that is your case then you will like this post and you will love CocoaPods.

Advance debugging in XCode

Today I am going to talk about advanced debugging techniques in XCode. I am not going to spend much time on explaining the different options that you can find in the IDE, how to set breakpoints, or stuff like that. You can find basic techniques in many resources on the Internet.